Follow us:

Ich mache mir die (ägyptische) Welt, wie sie mir gefällt!

The Settlers III

Game Family:

The Settlers

Year:

1998

Nationality:

USA and Germany

Authors:

Wolfgang Walk, Volker Wertich and Dirk Ringe

Designer:

Volker Wertich

Artists:

Torsten Hess and Thorsten Wallner

Publisher:

Blue Byte

Number of Players:

Single Player

Genre:

City-Building

Other websites:

Videos by players:

Summary of the game
The Settlers III is a city-building game with real-time strategy elements belonging to The Settlers series developed by Blue Byte. The player is expected to construct and administer a settlement and expand its territory to defeat rival settlements and/or gain control of the map (or a predetermined part of it). The plot begins in heaven when the Unknown God summons Jupiter, Horus, and Ch’ih-yu and orders them to pick one man of the Roman, Egyptian, and Asian people who would lead the army against the two other peoples. The gods of the defeated peoples will be sentenced by the Unknown God to repaint the universe in white. The player can therefore choose one of the following nations in a sequence of 8 missions: Romans (easy level), Asians (medium level), or Egyptians (hard level).
Egyptian Civilization according to The Settlers III (Screenshot by the author)
The falcon-headed God Horus (Screenshot by the author)
Egyptomania narratives or motifs
One of the nations to be controlled by the player are ancient Egyptians. What differentiates the Egyptians from other nations possible to be chosen in the game are: building mainly of stone rather than of wood, using beer as favourite alcohol offered to the principal god, and mining gemstones. In addition, the small temple (offering place) takes here the form of a sphinx, while great temple (producing spell-casting priests) takes the form of a pyramid. Moreover, the falcon-headed Horus is here portrayed as the chief god of the Egyptians. Note also the Egyptianizing head-cloth featuring in the game’s logo.

Author: Filip Taterka

Other information
Taterka, F. (2016), Egyptianizing Motifs in the Products of Popular Culture Addressed to Younger Recipients, in K. Dominas, E. Wesołowska, and B. Trocha (eds), Antiquity in Popular Literature and Culture, Newcastle upon Tyne, p. 211–212.
Open access
Tags

Write a Comment


Project Manager

Abraham I. Fernández Pichel

Researchers

Abraham I. Fernández Pichel - Rogério Sousa - Eleanor Dobson - Filip Taterka - Guillermo Juberías Gracia - José das Candeias Sales
Nuno Simões Rodrigues - Samuel Fernández-Pichel - Sara Woodward - Tara Sewell-Lasater - Thomas Gamelin – Leire Olabarría
Alfonso Álvarez-Ossorio - Jean-Guillaume Olette-Pelletier - Marc Orriols-Llonch


egypopcult.lisboa@gmail.com

Total Visitors: 150002
Today Visitors: 1
[vstrsnln_info]

The Egypopcult Project is hosted by the Center for History of the University of Lisbon.