The Settlers III: Quest of the Amazons

Summary of the game
The Settlers III: Quest of the Amazons is a city-building game with real-time strategy elements belonging to The Settlers series developed by Blue Byte. The player is expected to construct and administer a settlement and expand its territory to defeat rival settlements and/or gain control of the map (or a predetermined part of it). It is the second expansion pack to The Settlers III.
The plot is set 200 years before the events of the original game. After the tragic death of Phaethon, son of Helios, the latter finds out that he had a daughter with Medusa: Q’nqüra. The little girls wishes to be introduced to Helios’ boss, namely the Unknown God and immediately becomes his favourite. Years later he makes her the goddess of the Amazons who are to challenge other peoples ruled by male gods.
The expansion pack offers the player two additional campaigns: in the first one the player may choose the Amazons and fight with other nations (Romans, Asians, and Egyptians), while in the other the player administers a coalition of the latter three nations to defeat the Amazons. Each campaign consists of 12 missions.

Horus wearing the egyptian double crown (Screenshot by the author)

Egyptian Territory in The Settlers III: Quest of the Amazons (Screenshot by the author)
Egyptomania narratives or motifs
The Egyptomania motifs remain the same as in the original game and its first expansion pack. One of the nations to be controlled by the player are ancient Egyptians. What differentiates the Egyptians from other nations possible to be chosen in the game are: building mainly of stone rather than of wood, using beer as favourite alcohol offered to the principal god, and mining gemstones. In addition, the small temple (offering place) takes here the form of a sphinx, while great temple (producing spell-casting priests) takes the form of a pyramid. Moreover, the falcon-headed Horus is here portrayed as the chief god of the Egyptians. Note also the Egyptianizing head-cloth featuring in the game’s logo.
Author: Filip Taterka
Other information
Taterka, F. (2016), Egyptianizing Motifs in the Products of Popular Culture Addressed to Younger Recipients, in K. Dominas, E. Wesołowska, and B. Trocha (eds), Antiquity in Popular Literature and Culture, Newcastle upon Tyne, p. 211–212.
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