Silent Striders Tribebook

RPG Family or System:
Werewolf: The Apocalypse (2-3e) / Classic World of Darkness
Year:
1996-2003
Nationality:
USA
Authors:
E. Skemp, R. Hatch, B. Armor, E. Killley, J. Killey
Art Director:
Aileen E. Milles
Publisher:
White Wolf
Genre:
Horror, Conspiracy, Gothic, Oriental
Summary of the game
This book is an expansion for the book Werewolf: the Apocalypse, integrated in the World of Darnkness universe started by the RPG Vampire: The Masquerade. Silent Striders Tribebook recreates a world similar to our present (late 20th century) in which, since the dawn of time, there has existed a race of creatures, the werewolves, who protect the earth (Gaia) from corruption (represented by what they call "Wyrm", a corrupt primordial spirit). In this game werewolves live in our society (either in wolf or human form) and seek to prevent different manifestations of this corruption from polluting and damaging the land. Thus, werewolves confront illegal enterprises, vampires, and other supernatural creatures that corrupt the earth.
The creators of the game have organised the werewolves into tribes. Each tribe has a different ancestry, is bound to different spirits and totems, and approaches the fight against the Wyrm in different ways.

Artistic design for Silent Striders Tribebook (Screenshot by the author)

Artistic design for Silent Striders Tribebook (Screenshot by the author)

Artistic design for Silent Striders Tribebook (Screenshot by the author)
Egyptomania narratives or motifs
The Silent Striders are a tribe of werewolves native to Egypt who have controlled the presence of Wyrm creatures in the land of Khemet since the Predynastic period. This book explains their struggle against the vampires of Egypt, both against the followers of Set and against the sons of Osiris. Because of this conflict, Set cursed the Striders and drove them out of Egypt, forcing them to be a wandering tribe ever since. But they have subsequently returned repeatedly to Egypt, mainly as watchmen on archaeological excavations, to prevent the spirits of the dead from being disturbed.
In addition to this general framework, the work references multiple Egyptian divinities, such as the crocodile Sobek, the scarab Khepri, and the Sphinx. The book is full of drawings inspired by ancient Egypt, featuring hieroglyphs, multiple depictions of werewolves with jackal-like features, weapons and objects inspired by Egyptian art, and even several Egyptian names for characters, such as Shu Heru.
In 2003, following the renewal process of the 3rd edition of the games Vampire: The Masquerade and Werewolf, in which all the game materials were updated, B. Armmor, E. Killey, and J. Killey rewrote the Silent Strider Tribebook as well.
This book is a new revised edition of the previous one published in 1996. Although the contents of both books are very similar, the 2003 version has a darker and more apocalyptic character as it focuses more on our present and deals with the apocalypse, or the final battle against all the forces of the Wyrm. Thus, a more detailed description of the characters, races, and events is available, or new ones are introduced. For example, the Mokolé, or Lizardmen, are a new race linked to the Egyptian deity Sobek, the Simba, or Lionmen, are assimilated to Sekmeth and, above all, the Bastet, or Catmen, appear for the first time, named after the Egyptian deity.
In addition to this general framework, the work references multiple Egyptian divinities, such as the crocodile Sobek, the scarab Khepri, and the Sphinx. The book is full of drawings inspired by ancient Egypt, featuring hieroglyphs, multiple depictions of werewolves with jackal-like features, weapons and objects inspired by Egyptian art, and even several Egyptian names for characters, such as Shu Heru.
In 2003, following the renewal process of the 3rd edition of the games Vampire: The Masquerade and Werewolf, in which all the game materials were updated, B. Armmor, E. Killey, and J. Killey rewrote the Silent Strider Tribebook as well.
This book is a new revised edition of the previous one published in 1996. Although the contents of both books are very similar, the 2003 version has a darker and more apocalyptic character as it focuses more on our present and deals with the apocalypse, or the final battle against all the forces of the Wyrm. Thus, a more detailed description of the characters, races, and events is available, or new ones are introduced. For example, the Mokolé, or Lizardmen, are a new race linked to the Egyptian deity Sobek, the Simba, or Lionmen, are assimilated to Sekmeth and, above all, the Bastet, or Catmen, appear for the first time, named after the Egyptian deity.
Author: Víctor Sánchez Domínguez
Other information
Fernández Pichel, A.I. and Sánchez Domínguez, V. 2023. Egypt and Role-Playing Games. Does the World of Darkness Universe Use Ancient Egyptian Sources?, in A.I. Fernández Pichel (ed.) How Pharaohs Became Media Stars: Ancient Egypt and Popular Culture: 205-224.Oxford: Archaeopress.
Open access
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